output "fshock"
scale 0.95
origin 0 0 25
rotate 90
mesh mesh.smd
scene die1.smd fps 10 noloop
scene die2.smd fps 10 noloop
scene draw.smd fps 10
scene duck.smd fps 10
scene duckwalk.smd fps 10
scene duckjump.smd fps 10
scene duckidle.smd fps 10
scene idle.smd fps 10
scene jump.smd fps 10 noloop
scene pain1.smd fps 20
scene pain2.smd fps 20
scene shoot.smd fps 10
scene taunt.smd fps 10
scene run.smd fps 22
scene runbackwards.smd fps 22
scene strafeleft.smd fps 13
scene straferight.smd fps 13
scene dead1.smd fps 10 noloop
scene dead2.smd fps 10 noloop
scene forwardright.smd fps 11
scene forwardleft.smd fps 11
scene backright.smd fps 11
scene backleft.smd fps 11